SPACE ACADEMY · TRY, THINK, PLAY

Class 1: Picture reasoning

Use visual rules, codes, order or routes, with every stated condition applied.

Try a quick challenge

Just a quick try. Not saved; no game rewards.

ExploreRanking and order

Which pair names the thickest pad, then the thinnest pad?

Battery Pad TestPQRS
  1. Q, R
  2. S, R
  3. R, S
  4. S, P
Need a hint?

Compare all four pads once for the thickest and again for the thinnest.

Answer & method
Answer B: S, R

S is thickest and R is thinnest, so the pair is S, R.

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ReasonVisual reasoning

Mina copies the first badge change. Which badge completes the second pair?

Mina's badgesbecomes?
  1. Picture A
  2. Picture B
  3. Picture C
  4. Picture D
Need a hint?

Find the one property that changed, then change only that property again.

Answer & method
Answer C: Picture C

The first pair uses the change mark rule, so the same change makes the answer badge.

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StretchSorting by a rule

Three badges are ring triangles pointing right. Which badge breaks the rule?

  1. Picture A
  2. Picture B
  3. Picture C
  4. Picture D
Need a hint?

Check shape, mark, direction and fill one property at a time.

Answer & method
Answer A: Picture A

The odd badge changes the shape; the other three keep every named property.

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For grown-ups

Ideas to practise

  • Ranking and order. Include the person being counted when converting a rank from one end to the other.
  • Sorting by a rule. Check which object does not share the named property.
  • Direction sense. Track north/south and east/west movements separately.
  • Visual reasoning. Track the position, orientation and markings, not just the outline. Check every part of a picture.

A game mission has 8 untimed questions. Only the game saves choices and hints. A finished mission earns one launch charge and participation towards the Right wheels in Mars Rover Rescue. The chapter goal is 8 different questions in finished sets; hints and wrong answers count as participation, not mastery. Some craft systems link more than one chapter.

Choose a level

Explore

Foundations: read a representation and practise the underlying idea.

  • Reason about a queue position
  • Find the badge that breaks a rule
  • Follow moves on a labelled grid
  • Choose the thickest and thinnest pictured objects
  • Order things from above and below clues
  • Find the word that does not belong
Play Explore

Reason

Paper-style reasoning: connect clues, interpret a diagram or work backwards.

  • Find the badge that breaks a rule
  • Follow moves on a labelled grid
  • Copy a change between signal badges
  • Choose the thickest and thinnest pictured objects
  • Find the word that does not belong
  • Match a pair, as bird goes with fly
Play Reason

Stretch

Higher-order practice: link conditions, test statements and avoid a tempting wrong method.

  • Reason about a queue position
  • Find the badge that breaks a rule
  • Follow moves on a labelled grid
  • Copy a change between signal badges
  • Choose the thickest and thinnest pictured objects
  • Order things from above and below clues
  • Find the word that does not belong
  • Match a pair, as bird goes with fly
Play Stretch

Levels change representations, clues and conditions, not just the numbers. These are practice formats, not validated exam-equivalent difficulty.

Using the feedback

Learning reports distinguish hinted answers from independent first choices. They consider up to 20 recent different, unhinted questions per skill and level, and wait for at least five before suggesting extra practice. Repeating the same question does not add evidence. Reports are practice evidence, not IQ scores, diagnoses, ranks or predictions of competition results.

Ask the learner to explain a drawing or check with objects too. Choose Explore or an earlier chapter when a step feels too large.

Sources & limits

The grade topics use SOF IMO Class 1 published topic syllabus as their primary reference. The SOF sample and CREST previous-year paper below informed representations and reasoning demands. Providers have different topic boundaries; their syllabi are not interchangeable.

Questions, diagrams, picture choices, hints and explanations are original Otterly work, not copied paper questions or publisher artwork. No Olympiad provider is affiliated with or endorses Space Academy. This is not complete exam preparation; follow classroom teaching and check the current official syllabus too. Independent educator review is still needed for difficulty and breadth.

Content and coverage notes. To report a confusing question, describe the grade, chapter, level and question on the contact page. Do not send children’s personal information.

Private, local saves

Game progress stays only in this browser, in three anonymous explorer slots. Clearing site data or closing a private session may remove it. Download a private backup from Help & saves; there is no cloud sync. The game checks saves before play and stops on save failures rather than pretending progress was saved.

These page examples never change a saved game. Game links carry question settings, not a learner’s answers. There are no names, school details, public profiles, chat, analytics or advertising SDKs in the game. Grown-up guidance · Privacy

Original Otterly practice, not an official exam. Game progress stays on this browser.