SPACE ACADEMY · TRY, THINK, PLAY

PP1: Where is the rover?

Read a row from the stated end, track a swap and locate a neighbour.

Try a quick challenge

Just a quick try. Not saved; no game rewards.

ExplorePosition and order

Who is last in the race?

  1. Picture A
  2. Picture B
  3. Picture C
Need a hint?

The one farthest from the finish line is last.

Answer & method
Answer C: Picture C

The astronaut is farthest from the finish line, so it is last.

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ReasonPosition and order

How many crates are on the right side?

  1. 6
  2. 4
  3. 5
Need a hint?

Count only the crates. Look on the right side.

Answer & method
Answer C: 5

There are 5 crates on the right side.

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StretchPosition and order

Count the crystals on the right side.

  1. 3
  2. 1
  3. 2
Need a hint?

Count only the crystals. Look on the right side.

Answer & method
Answer C: 2

There are 2 crystals on the right side.

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For grown-ups

Ideas to practise

  • Position and order. Use the given left-to-right order, then count or locate a neighbour.
  • Routes and constraints. Follow only the allowed paths. At a junction, add the ways arriving from its incoming paths.

A game mission has 5 untimed questions. Only the game saves choices and hints. A finished mission earns one launch charge and participation towards the Right landing fin in Moon Camp. The chapter goal is 5 different questions in finished sets; hints and wrong answers count as participation, not mastery. Some craft systems link more than one chapter.

Choose a level

Explore

Foundations: read a representation and practise the underlying idea.

  • Shelf places: top, middle and bottom
  • Race places: first, second and last
  • Pick the picture that matches the place words
  • Next to, between and counting along a row
  • Follow the arrow: before and after
  • Count the ones inside or outside
Play Explore

Reason

Paper-style reasoning: connect clues, interpret a diagram or work backwards.

  • Race places: first, second and last
  • Shelf places: top, middle and bottom
  • Say where it is, or what is there
  • Pick the picture that matches the place words
  • Tower floors: above, below and between
  • Which arrow takes the rover to the flag
  • Count the left side or right side
Play Reason

Stretch

Higher-order practice: link conditions, test statements and avoid a tempting wrong method.

  • Two things swap places
  • Which arrow takes the rover to the flag
  • Pick the picture that matches the place words
  • Next to, between and counting along a row
  • Tower floors: above, below and between
  • Count the left side or right side
Play Stretch

Levels change representations, clues and conditions, not just the numbers. These are practice formats, not validated exam-equivalent difficulty.

Using the feedback

Learning reports distinguish hinted answers from independent first choices. They consider up to 20 recent different, unhinted questions per skill and level, and wait for at least five before suggesting extra practice. Repeating the same question does not add evidence. Reports are practice evidence, not IQ scores, diagnoses, ranks or predictions of competition results.

Ask the learner to explain a drawing or check with objects too. Choose Explore or an earlier chapter when a step feels too large.

Sources & limits

PP1 and PP2 are Otterly pre-primary readiness activities, not official SOF IMO levels or formal Olympiad papers. The CREST KG sample informed picture-led activities; it does not establish an equivalent school level.

Questions, diagrams, picture choices, hints and explanations are original Otterly work, not copied paper questions or publisher artwork. No Olympiad provider is affiliated with or endorses Space Academy. This is not complete exam preparation; follow classroom teaching and check the current official syllabus too. Independent educator review is still needed for difficulty and breadth.

Content and coverage notes. To report a confusing question, describe the grade, chapter, level and question on the contact page. Do not send children’s personal information.

Private, local saves

Game progress stays only in this browser, in three anonymous explorer slots. Clearing site data or closing a private session may remove it. Download a private backup from Help & saves; there is no cloud sync. The game checks saves before play and stops on save failures rather than pretending progress was saved.

These page examples never change a saved game. Game links carry question settings, not a learner’s answers. There are no names, school details, public profiles, chat, analytics or advertising SDKs in the game. Grown-up guidance · Privacy

Original Otterly practice, not an official exam. Game progress stays on this browser.