SPACE ACADEMY · TRY, THINK, PLAY

PP2: Number neighbours

Translate representations, use place value and solve constrained number clues.

Try a quick challenge

Just a quick try. Not saved; no game rewards.

ExploreNumber patterns

Hop by 2s from 0. What goes on the blank stone?

+2+2+2+20?468
  1. 0
  2. 2
  3. 1
  4. 3
Need a hint?

Add 2 at each hop; do not count by ones.

Answer & method
Answer B: 2

Counting by 2s: 0, 2, 4, 6, 8. The blank stone is 2.

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ReasonNumber patterns

What number comes just before 19?

  1. 17
  2. 18
  3. 19
  4. 20
Need a hint?

Count in order and move one step back.

Answer & method
Answer B: 18

One step before 19 is 18.

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StretchNumber patterns

A trail starts at 11. Which number is on the covered stone?

11?131415
  1. 11
  2. 13
  3. 12
  4. 10
Need a hint?

Read the stones in order, one step at a time.

Answer & method
Answer C: 12

The stones go 11, 12, 13, 14, 15. The covered stone is 12.

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For grown-ups

Ideas to practise

  • Number patterns. Look for the same change between neighbouring numbers.
  • Counting objects. Touch or point to each object once; the last number tells how many.
  • Place value. A digit has a different value in each position. Count the places from the right.
  • Comparing quantities. Compare the values, not the size or spacing of their pictures.

A game mission has 5 untimed questions. Only the game saves choices and hints. A finished mission earns one launch charge and participation towards the Pilot cabin in Planet Hopper. The chapter goal is 5 different questions in finished sets; hints and wrong answers count as participation, not mastery. Some craft systems link more than one chapter.

Choose a level

Explore

Foundations: read a representation and practise the underlying idea.

  • Find a hidden neighbour on a number trail
  • Read filled and empty ten-frames
  • Say the number before, after or between
  • Build a number from a ten and loose cubes
  • Find a missing skip-counting stone
Play Explore

Reason

Paper-style reasoning: connect clues, interpret a diagram or work backwards.

  • Find a hidden neighbour on a number trail
  • Read filled and empty ten-frames
  • Say the number before, after or between
  • Build a number from a ten and loose cubes
  • Order four numbers on planet signs
Play Reason

Stretch

Higher-order practice: link conditions, test statements and avoid a tempting wrong method.

  • Find a hidden neighbour on a number trail
  • Read filled and empty ten-frames
  • Say the number before, after or between
  • Build a number from a ten and loose cubes
  • Order four numbers on planet signs
  • Find a missing skip-counting stone
Play Stretch

Levels change representations, clues and conditions, not just the numbers. These are practice formats, not validated exam-equivalent difficulty.

Using the feedback

Learning reports distinguish hinted answers from independent first choices. They consider up to 20 recent different, unhinted questions per skill and level, and wait for at least five before suggesting extra practice. Repeating the same question does not add evidence. Reports are practice evidence, not IQ scores, diagnoses, ranks or predictions of competition results.

Ask the learner to explain a drawing or check with objects too. Choose Explore or an earlier chapter when a step feels too large.

Sources & limits

PP1 and PP2 are Otterly pre-primary readiness activities, not official SOF IMO levels or formal Olympiad papers. The CREST KG sample informed picture-led activities; it does not establish an equivalent school level.

Questions, diagrams, picture choices, hints and explanations are original Otterly work, not copied paper questions or publisher artwork. No Olympiad provider is affiliated with or endorses Space Academy. This is not complete exam preparation; follow classroom teaching and check the current official syllabus too. Independent educator review is still needed for difficulty and breadth.

Content and coverage notes. To report a confusing question, describe the grade, chapter, level and question on the contact page. Do not send children’s personal information.

Private, local saves

Game progress stays only in this browser, in three anonymous explorer slots. Clearing site data or closing a private session may remove it. Download a private backup from Help & saves; there is no cloud sync. The game checks saves before play and stops on save failures rather than pretending progress was saved.

These page examples never change a saved game. Game links carry question settings, not a learner’s answers. There are no names, school details, public profiles, chat, analytics or advertising SDKs in the game. Grown-up guidance · Privacy

Original Otterly practice, not an official exam. Game progress stays on this browser.