SPACE ACADEMY · TRY, THINK, PLAY

PP2: Picture detectives

Use visual rules, codes, order or routes, with every stated condition applied.

Try a quick challenge

Just a quick try. Not saved; no game rewards.

ExploreDirection sense

Start at the rover. Where does this arrow lead?

NeptuneUranusMarsROVERMercury
  1. Mercury
  2. Uranus
  3. Mars
  4. Neptune
Need a hint?

Begin in the middle; take one arrow at a time.

Answer & method
Answer C: Mars

Go left from the rover to reach Mars.

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ReasonSorting by a rule

Which of these four is the odd one out?

  1. nose
  2. drum
  3. doll
  4. ball
Need a hint?

Find what three of them share.

Answer & method
Answer A: nose

doll, ball, drum are toys. A nose is not.

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StretchVisual reasoning

Look at both rows. How many shapes are different?

OLDNEW
  1. 1
  2. 2
  3. 3
  4. 4
Need a hint?

Pair each top sign with the sign right underneath.

Answer & method
Answer A: 1

Place 5 is different, so 1.

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For grown-ups

Ideas to practise

  • Position and order. Use the given left-to-right order, then count or locate a neighbour.
  • Sorting by a rule. Check which object does not share the named property.
  • Visual reasoning. Track the position, orientation and markings, not just the outline. Check every part of a picture.
  • Direction sense. Track north/south and east/west movements separately.

A game mission has 5 untimed questions. Only the game saves choices and hints. A finished mission earns one launch charge and participation towards the Right landing leg in Planet Hopper. The chapter goal is 5 different questions in finished sets; hints and wrong answers count as participation, not mastery. Some craft systems link more than one chapter.

Choose a level

Explore

Foundations: read a representation and practise the underlying idea.

  • Find an alien in a queue
  • Spot the thing that does not belong
  • Match an alien with two clues
  • Spot the shapes that changed
  • Follow arrows across a planet map
Play Explore

Reason

Paper-style reasoning: connect clues, interpret a diagram or work backwards.

  • Find an alien in a queue
  • Spot the thing that does not belong
  • Match an alien with two clues
  • Complete a two-rule picture grid
  • Spot the shapes that changed
Play Reason

Stretch

Higher-order practice: link conditions, test statements and avoid a tempting wrong method.

  • Find an alien in a queue
  • Spot the thing that does not belong
  • Match an alien with two clues
  • Complete a two-rule picture grid
  • Spot the shapes that changed
  • Follow arrows across a planet map
Play Stretch

Levels change representations, clues and conditions, not just the numbers. These are practice formats, not validated exam-equivalent difficulty.

Using the feedback

Learning reports distinguish hinted answers from independent first choices. They consider up to 20 recent different, unhinted questions per skill and level, and wait for at least five before suggesting extra practice. Repeating the same question does not add evidence. Reports are practice evidence, not IQ scores, diagnoses, ranks or predictions of competition results.

Ask the learner to explain a drawing or check with objects too. Choose Explore or an earlier chapter when a step feels too large.

Sources & limits

PP1 and PP2 are Otterly pre-primary readiness activities, not official SOF IMO levels or formal Olympiad papers. The CREST KG sample informed picture-led activities; it does not establish an equivalent school level.

Questions, diagrams, picture choices, hints and explanations are original Otterly work, not copied paper questions or publisher artwork. No Olympiad provider is affiliated with or endorses Space Academy. This is not complete exam preparation; follow classroom teaching and check the current official syllabus too. Independent educator review is still needed for difficulty and breadth.

Content and coverage notes. To report a confusing question, describe the grade, chapter, level and question on the contact page. Do not send children’s personal information.

Private, local saves

Game progress stays only in this browser, in three anonymous explorer slots. Clearing site data or closing a private session may remove it. Download a private backup from Help & saves; there is no cloud sync. The game checks saves before play and stops on save failures rather than pretending progress was saved.

These page examples never change a saved game. Game links carry question settings, not a learner’s answers. There are no names, school details, public profiles, chat, analytics or advertising SDKs in the game. Grown-up guidance · Privacy

Original Otterly practice, not an official exam. Game progress stays on this browser.