Before hours
Check that the learner can find numbers 1–12 around a clock face and distinguish the short hand from the long hand. Trace the numbers in order; begin at 12 and go clockwise.
Learning path · Telling time
Read the hour first, then find how far through it you are. Start with what the learner can recognise, and add minutes when hours feel familiar.
Before you begin
Check that the learner can find numbers 1–12 around a clock face and distinguish the short hand from the long hand. Trace the numbers in order; begin at 12 and go clockwise.
Practise counting 5, 10, 15, …, 60. If that is new, keep the long hand at 12 while exploring hours. Counting in fives is a next step, not an entry test.
Worked example
At 3:00, the short hand points to 3 and the long hand points to 12. Move the long hand halfway round to 6. Thirty minutes have passed, so the short hand is now halfway between 3 and 4.
The hour is still 3: it has passed 3 but has not reached 4. The short hand does not wait at 3 and jump at the end.
Starting just after 12, count five minutes at each number: 1 is 5, 2 is 10, 3 is 15, 4 is 20, 5 is 25, and 6 is 30. Say “three thirty” or “half past three”.
Check with a second example: at 3:45, the long hand is at 9 and the short hand is closer to 4, but the written hour is still 3. This is “quarter to four”.
A clock face alone cannot tell you AM or PM. The same hand positions can mean morning or evening. Use a familiar event, such as breakfast or bedtime, to supply that context.
Practice
Around five minutes is enough for a first look, but this is not a countdown. Stop sooner, repeat a step or spend longer on one clock if that suits the learner.
When it is tricky
Put a mark for each five-minute group around a drawn face. Count six groups of five to reach 30. The printed numbers name hours; the long hand uses them as minute markers.
Start at 3:00 and move forward a little at a time. Ask which hour has already begun. Compare 3:55 with 4:00 to see the boundary.
Explore AM & PM, or use the five-minute level in Clock Lessons. Clock Master's full browser game adds guided lessons and optional game challenges; race timers are not needed for this plan. For a step-by-step approach to share with a child, see how to teach a child to tell time.
Printable clock-reading sheets come from the worksheet generator. A sheet code recreates the same questions; the answer key is optional and prints separately.